Glaze Runner
Glaze Runner is a challenging metroidvania platformer.
Don't forget to check your map if get lost or don't know where to go next, as your objectives are always visible even if you haven't explored there yet.
Where am I?
Transported to a far away land, a lone donut tries to make his way home. Assemble the three pieces of the mobius strip to find your way back. Collect items on the way to aid you in your journey.
Controls
WASD and Space to move
J to roll
Tab for map
WASD to control map (objectives are always visible on the map)
P to pause
Unlocks
Hold W or Space to use Halo
L to use lasso
Assets
SFX - Elastic band, item pickup
| Status | Released |
| Platforms | HTML5 |
| Authors | ajsmith1506, slenn08, alecksalecks, Jaseph |
| Genre | Adventure, Platformer |
| Made with | Godot |
| Tags | Metroidvania, Pixel Art, Singleplayer |



Comments
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This was great fun! Controls took a little thinking about for a couple jumps (mainly because I would typically tap W after my bounce on reflex, causing me to cancel my raise with a hover), but overall it handled really well. My singular gripe is that if you get the underground...thingy last, the game ends before you can grab the last 5 circles. This forced me to restart and go back down so that I could get past the platform that originally held the mysterious sash thing. If there was a place you needed to go (maybe back at the start) once they were all collected to finish, it would fix this very minor inconvenience.
Honestly, great work. I thought I was going random ways, only to find that different paths led to the same places, adding exploration while granting freedom. I had a fun time.